![]() There’s plenty of ground to explore and locations to discover - on foot, by boat, by swimming, by flinging from treetop to treetop, by sliding down hills on your butt, or by gliding through the air on your trusty glider. ![]() There are also a couple of smaller islands dotted around on the periphery, which pop up during the campaign as strongholds or ally bases.Īwaceb managed to hit what I would say is the sweet spot as far as the size of the game world is concerned. The map of T’Chia is broken up into two main islands that basically serve to break the game up between early missions and endgame stuff, as well as the post-endgame epilogue activities. This extends to the musical numbers that Tchia can take part in throughout the campaign using her ukulele with a fully functioning chord-strumming minigame. All of these cultural aspects ground Tchia in a unique and specific setting, which is refreshing in an industry that usually hems closer to real-world recreations of Los Angeles or outright fabricated fantasy worlds. Everything seems authentic, from the cuisine the titular Tchia can freely consume along her journey to the island-themed music that serves as the game’s soundtrack. It struck me as a labor of love from the developer Awaceb, one that would fully embrace and showcase New Caledonian culture and folklore.Īnd now that I’ve played the release build of the game, those things still ring true. It looked adorable and warm and inviting, and also like it had a suite of cool traversal systems that would be fun to interact with. Tchia first blinked onto my radar in 2020 when it was revealed at that year’s Game Awards.
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